This Game was made as a part of an initiation to Game Concepts and Video Games designing in general, and was programmed in Game Maker Studio 2 - Drag and Drop.
Pitch
The User plays an adventurer wielding a sword and shield, running against hords of monsters after one of them destroys his house. In a pixel-art Fantasy world, the player has to fight off waves of different ennemies, surviving their attacks and projectiles, and slay them to increase his score and survive.
Points of Interest
- Images, Animations, and Code Logic entirely made by hand
- Randomized waves of ennemies
- Currently 3 types of ennemies
- Different attack modes (close and far range)
= > Customised Visuals
For this project, I challenged myself to make myself every single asset I would use (Sprites, Animations, Backgrounds...). By using Game Maker's integrated tools, I was able to create a wide panel of coherent assets.
Below are some examples displayed to be seen in an easier fashion :
Examples :
In-Game Images :
1- Startup Menu 2- Intro scene, beginning
3- Intro Scene, ending 4- Empty Game Scene
5- Final Screen on death
If you want to learn more about the ideas surrounding this project here is the Game Concept document :
(note: the document is in French)
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