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Simulated TownSprawl - Unity Simulation

Writer's picture: Côme SerlootenCôme Serlooten

Updated: Feb 4, 2022

A "Zero Player" Game, where the player simply chooses a few parameters, then moves around to observe the simulation take place.


The simulation consists of a simple house that evolves over time, gaining population and money in order to either grow in size and increase its level, or create a new building that will grow on its own.

This simulation uses random chances, therefore the shape of the town, its development speed, the colors of the roofs, all these parameters will never truly be the same from one run to the other.

  1. Menu Screen with the adjustable parameters

All throughout the sprawling of their town, the player can select houses to view their parameters, and follow their evolution. This helps to immerse them a bit more as they can see the houses' content change dynamically. To improve on that, a couple elements are added : a night and day cycle, with windows lighting up accordingly when darkness comes, characters roaming from one building to the other, slight offsets on every layer to break symmetry, and other details such as forever-empty places to prevent towns from feeling to "grid-like".


2. In Game view, a young starting town at the break of dawn


In this project, all assets (apart from normal maps and the background mountain sprites) were made by hand. Using the ProBuilder tools in Unity, each element was crafted in order to obtain a variety of house layers, and parks to bring to life the town. In the above screenshot, all of these components can be seen, and how their small differences make every house feel unique.

In order to better visualize all this are a couple of demo videos down below :



3. Demo of the Selection of houses by the player



4. Video Demo of the Game



Access to the Powerpoint presentation resuming the project :

(note: text is in French)




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